No Icons on some armors mostly Gloves, Overcoats and Gas Masks.
![fallout 4 how to uninstall mods fallout 4 how to uninstall mods](https://static.fandomspot.com/images/02/5126/19-aviator-reshade-mod.jpg)
What will I loose from removing the AWKCR as a requirement? If it does not disappears it meas you still missing some keyword from AWKCR.
FALLOUT 4 HOW TO UNINSTALL MODS MOD
Once there are no keywords from AWKCR in the mod you have to right click the plugin and select "Clean Masters" the dependency will disappear, save the plugin and you are done. If you do this Z_Architect.esm will be added as a master. If you want to change the recipie to the "Tech Lab" in Horizon you can add the keyword: "WorkbenchTechLab_Arc" for the Workbench keyword, I recommend using for the category "RecipeTech_Equipment "EQUIPMENT"" Keyword:, or you can make your own keyword for the category. Look for "AEC_ck_ArmorsmithCraftingKey " found in the section "BNAM - Workbench Keyword".Īnd the keyword found in "FNAM - Category (sorted)"
FALLOUT 4 HOW TO UNINSTALL MODS PATCH
In this patch we have 11 constructible armor pieces so we need to remove or change the keywords on each. We only need the recipies for the Chemlab.
![fallout 4 how to uninstall mods fallout 4 how to uninstall mods](https://www.nme.com/wp-content/uploads/2020/08/Skyrim-Fall-Guys.jpg)
In this record you only need to find the recipies for the Armors they usually start with the Editor ID: "crosscobj_craft_" and end with "Chemlab" or "CyberLab". Once the "Instance Naming Rules" and the "Armor" records are done check the last one: "Constructible Object". Remember the prefix "_Clothing" is from AWKCR if you have doubt press ctrl and right click the keyword that will let you see the origin of the keyword.
![fallout 4 how to uninstall mods fallout 4 how to uninstall mods](https://www.gamersnexus.net/media/k2/items/cache/3ccd1b48e9d93a3fb26d16193042d8e2_XL.jpg)
If you remember from step 2 you have keywords added for the gloves and jacket, look for this two items in the "Armor" section on the mod. Check each piece of clothing and look in the "KWDA - keywords (sorted)" section, check the picture below, there will be one keyword for each piece of clothing, delete it, only change it if you know how. Delete them.Īs you can see in the image below this patch only adds AWKCR keywords for the Jacket and the Gloves this is important to remember for the next step on wich we will modified the armors. Look for the keywords from AWKCR in the "Instance Naming Rules" section first, they all apear with this prefix "_Clothing" or "AEC_cm" etc. Load the patch you want to work with In FO4Edit (I use v4.0.2), In this case I will use the CROSS_CoA.esp REPLACER patch, it is the same for the STANDALONE patch or other patches. You dont care about the icons or you just don't want to have AWKCR as a master because you dont use it/like it.